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- The Krillian Incident (V1.1)
-
- by John Wilson
-
- Game Synopsis
-
- As the Federation spread out across the known galaxy, outposts were
- constructed for scientific research. These outposts are the life blood
- for those colonies in the surrounding areas. While the Federation
- consists of thousands of worlds, not all races have joined them.
- Diplomatic relations are always underway to gap the differences and
- maintain peace.
-
- The Federation outposts 16, 17 and 18 are close to the boarder of the
- race called the Krill. The Krillian are a proud race that prefers
- isolationism. Diplomatic relations have become strained recently.
- Certain fractions within their society have sworn to drive out the
- Federation from this quadrant by destroying these outposts. The
- outposts themselves have limited defense capabilities and can only
- hold out from a direct assault for a short time. Your primary
- assigmnment will be to defend them against attack. You have also been
- authorized to destroy all the renegade ships within this quadrant.
- Good luck Captain.
-
-
-
- Game Start
-
- Requirements - 1 Meg of RAM
- Mouse
-
- To start the game just click on the `LOAD' icon. The AMOS Creator screen
- can be bypassed by holding down the left mouse button. After the game has
- loaded, press the left mouse button. Choose a skill level to play at and
- click START to play.
-
-
-
-
- The U.S.S. Chrism - Destroyer Class Star Cruiser
-
-
-
- Keyboard Commands
-
-
- Help Key - Displays help screen as well as pauses the game.
-
- C - Displays any communication messages received. A red light
- located on the main panel will indicate if any messages are
- waiting.
-
- D - Activates the navigational beacon when your ship is in a sector
- occupied by an outpost. You must then navigate your ship, using
- this beacon, towards the outpost. When your ship is within range,
- the automatic docking system will engage. You must do so within
- a certain amount of time, if not docking is aborted. You then
- must wait for new docking clearance.
-
-
- When you have successfully docked with the outpost all your
- supplies will be replenished and any damaged systems on your
- ship will be repaired if needed. Your ship carries 5000 units
- of energy and at least 15 torpedoes (depending on level chosen).
-
-
- When docking manuevers are complete, your ship will be ready
- to depart (D) from the outpost.
-
-
- H - The head's up display will report your primary systems functional
- status.
-
- L - Performs a long range scan for the current Sector Map cursor
- location. The computer will indentify the type of enemy ship
- as well as the number of ships within the squadron. The Krillian
- renegades have two types of ships. A smaller, more manuverable,
- Scout class ship and a heavily armored Destroyer class.
-
- If an outpost is within the sector, it will report the shield
- strength and status.
-
-
- S - Activates shields. Running without shields will leave your ship
- highly vulnerable to destruction. The shields will consume a
- small amount of energy when activated. They will deflect the
- disrupter fire from attackers but in doing so they will drain
- your ship's energy supply. The Krillain also have limited plasma
- torpedoes. Even though the shields can defend against them, it
- is highly advisable to avoid such torpedo hits. System damage
- can occur do to overloads.
-
- The shields may be weakened from extended attacks. When the
- shields are low your ship is more vulnerable to damage. Damage
- Control parties will try and maintain your ship's vital systems.
- Docking at an outpost will repair any damaged systems quickly.
-
-
- W - Warp Drive activation to the current Sector Map cursor position.
- Your ship can use hyperspace to jump distances between sectors.
- This speed can only be sustained for short durations and consumes
- large amounts of energy. The calculated consumtion of energy
- needed for a jump is displayed on the top right of your screen.
-
- If the Warp drive sustains damaged, the overall distance capable
- with each jump will be reduced.
-
-
- Esc - Restarts the game.
-
-
- Arrow - Move the Sector Map cursor.
- Keys
-
- F - Flips the Dive/Climb mouse control for vertical movement.
-
-
-
-
-
- Mouse Control
-
-
- Left - Turn the ship to the left.
-
- Right - Turn the ship to the right.
-
- Up - Dive (default)
-
- Down - Climb (default)
-
-
- Left Button - Phasers. The tactical computer displays the energy level
- remaining for each enemy ship in the current sector. The
- effectiveness of your phasers are reduced if they sustain
- any damage.
-
-
- Right Button - Torpedo. You carry a limited number of plasma torpedoes.
- This weapon is capable of penetrating the Krillian shields.
- It is also capable of detonating incomming plasma torpedoes,
- reducing the amount of energy left to absorb by your shields.
-
-
-
-
-
- Screen Layout
-
- Please refer to the included IFF file for details on the game screen.
-
-
-
-
- Game Over
-
-
- The game is over when:
-
- 1) All the Krillian renegade ships are destroyed.
-
- 2) All the Outposts have been destroyed.
-
- 3) Your ship runs out of energy or is destroyed.
-
-
- You will receive a score at the end of the game based on the skill
- level chosen and your overall performace.
-
-
-
- Clutching For Life (Author Unknown) - I borrowed this great music MOD.
-
-
- Hard Drive Install
-
- Krillian Incident can be installed to a hard drive by copying the KRILLIAN
- drawer and changing the the ASSIGN statement in the LOAD file (first line)
- to your new path.
-
-
-
- Final Thoughts
-
- This is my first game written using AMOS 3D. I hope you have as much fun
- playing the game as I had in writing it. I am releasing this game as
- Freeware. Please pass this around.
-
- If I receive even a small response, I will continue to improve this game
- and update it. There is also plans for a sequel, possible a modem playable
- version (as soon as Voodoo Software fixes a bug in AMOS 3D.
- So send in those comments and suggestions.
-
- Please Send comments to: John Wilson
- 3605 Parker
- Dearborn, Mi 48124
-
-
- Many thanks for those who helped play test the game and for all the great
- suggestions I received. The latest version of Krillian Incident will
- always be available on the Suburban Computer Connection BBS (313)-427-0223.
-
-
- Look for my other games:
-
- High Seas - A batleship clone playable against the computer or over the
- modem with another player.
-
- Tel-thello - A reversi game playable over the modem, two-person, or against
- a computer opponent.
-
-
-
-